Stein, Daniel
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Publication Access status: Open Access , Amazing Superbugs. Das grosse Krabbeln im ComicOb Spider-Man, Ant-Man, Killer Moth, Queen Bee oder The Wasp – eine Vielzahl von Superheld:innen, Schurk:innen und Nebenfiguren im Comic-Kosmos ist von Insekten und Spinnentieren inspiriert. Dies verwundert zunächst, werden diese kleinen Tiere doch oft als kriechende, krabbelnde, verachtete Kreaturen wahrgenommen – sie sind ebenso essenzielle wie häufig übersehene Bestandteile der Natur. Doch gerade diese häufig missverstandenen und unliebsamen Lebewesen dienen seit Jahrhunderten als Inspiration für mannigfaltige Erzählungen in Bild und Schrift, insbesondere in Comics. Die Beiträge in der vorliegenden Ausgabe der Navigationen basieren auf einer gemeinsam von dem Siegener SFB 1472 Transformationen des Populären und dem Clemens Sels Museum Neuss durchgeführten Workshop anlässlich der Ausstellung "Amazing Superbugs: Das grosse Krabbeln im Comic", die 2024/25 im Feld-Haus – Museum für Populäre Druckgrafik, einer Dependance des Neusser Museums, stattfand. Sie untersuchen die vielfältigen Facetten ästhetischer und narrativer Darstellungen von Insekten und Spinnen und werfen einen medien-, comic- und kulturwissenschaftlich informierten Blick auf ihre Bedeutung in den visuellen Kulturen der Gegenwart. Im Fokus stehen u.a. die Kunstwerke von Amelie von Wulffen, Holocaust-Comics von Art Spiegelman sowie Leopold Maurer und Regina Hofer sowie die gesellschaftspolitische Wirkmacht von Superheld:innen wie Spider-Man, Ant-Man oder The Wasp. Abgerundet wird die Ausgabe durch ein Interview mit Thomas Schmitz-Lippert und Susanne Flimm vom Cöln Comic Haus und einer Dokumentation der Ausstellung Amazing Superbugs. Die Beiträge dieses Hefts basieren auf Vorträgen der Tagung "Amazing Superbugs. Das grosse Krabbeln im Comic", die im Rahmen der gleichnamigen Ausstellung (28.4.2024 – 9.3.2025) in der Dependance des Clemens Sels Museums Neuss, dem Feld-Haus – Museum für Populäre Druckgrafik, stattfand.Source Type:Periodical PartJournal:Navigationen - Zeitschrift für Medien- und KulturwissenschaftenVolume number:26,110 8 - Some of the metrics are blocked by yourconsent settings
Publication Access status: Metadata only , Of Auction Records and Non-Fungible Tokens: On the New Valences of Superhero ComicsThis Article examines a recent form of marketing superhero comics that has garnered extensive media attention and has been promoted as the next big step in comics production: the decision by companies like Marvel Comics and DC Comics to offer selections of their intellectual properties as non-fungible tokens (NFTs). Focusing specifically on Marvel Comics’ collaboration with the VeVe app, which serves as a digital auction house through which customers can buy comics and related merchandise, this Article suggests that we are witnessing the popularization of an already popular product (superhero comics) in a process that is indicative of larger transformations of the popular. As an agent of such transformations, superhero comics were introduced in the 1930s and 40s as a “low medium” with mass appeal that was critically devalued by proponents of high culture, but they are now widely celebrated as a “popular medium.” We argue that this transformation from a popular but devalued (“low”) product to a popular and culturally valued (but not necessarily “high” cultural) artifact marks a shift from qualitative to quantitative valuation that was driven at least in part by popular practices of collecting, archiving, and auctioning that have enabled the ongoing adaptation of these comics to new social, technological, and media demands. The Article uses the newsworthiness of big auction sales and the sky-rocketing prices that well-preserved comic books can garner as a framework for assessing the appearance of superhero NFTs and for gauging the implications of this new media form for the cultural validation of comics.Source Type:Article3 - Some of the metrics are blocked by yourconsent settings
Publication Access status: Metadata only , Paratextual Negotiations: Fan Forums as Digital Epitexts of Popular Superhero Comic Books and Science Fiction Pulp Novel Series(2023); This Article examines the reception of popular serial narratives. Starting from the assumption that this reception presents both a challenge (how to study the vast and heterogeneous readerly engagement with these texts?) and a chance (readers of such texts tend to comment profusely about the reception process), we identify the paratext as a privileged space of readerly communication on, and serial engagement with, popular storytelling. We develop the concept of “paratextual negotiation” as a means of understanding letter columns and fan forums as (now mostly) digital epitexts that shape the evolution of particularly popular—widely noticed, commercially successful, long-running—narratives, with a focus on the German science fiction pulp novel series Perry Rhodan (1961–) and additional thoughts on the US American comic book superhero Captain America (1941–). Taking the quantitative-empirical metrics of attention measurement and their public display seriously by identifying and close-reading the most popular forum threads and the most broadly recognized commentary about these narratives, we argue that the participatory element of popular culture can be reconstructed in the interplay between series text and serial paratext and can be described as a force in serial evolution that thrives on a combination of variation and redundancy and of selection and adaptation.Source Type:Article2
