Schwarz, Angela
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Publication Access status: Metadata only , New Perspectives on Old Pasts? Diversity in Popular Digital Games with Historical Settings(2023); With their increasing popularity, digital games have come to stage notions of history and the past for ever broader circles of recipients, thereby shaping what is understood, interpreted, and negotiated as history in popular contexts. Digital games with historical settings not only adopt already successfully popularized and widely mediated images of history. They also integrate current social debates into the historical worlds they construct and recreate. Using three highly popular representatives of the medium as examples, this Article examines how the debates about diversity and the representation of People of Color, which have intensified in recent years, inscribe a particular social self-image into the mediated staging of history and thus offer new perspectives on the past.Source Type:Article1 - Some of the metrics are blocked by yourconsent settings
Publication Access status: Open Access , Video Game Design and Professional Historical Expertise. An Interview with Maxime Durand (Ubisoft)(2026); A wide range of actors are involved in the production of video games and, consequently, in the way history is popularised in the medium. In the production of video games with historical settings, experts from various professions are involved, drawn from a far wider fi eld than game design and publishing alone. They are consulted at various stages of the production process. The working paper takes as its starting point an interview conducted in 2024 with Maxime Durand, at the time a long-standing member of staff at Ubisoft and one of the most influential of these experts, to shed light on the many processes at play in the production of video games with historical content.Source Type:BookSeries:Transformationen des Populären. Working Paper Series des SFB 1472Volume number:2217 8
