Van Laerhoven, Kristof
Preferred name
Van Laerhoven, Kristof
Web Site
ORCID
2 results
Now showing 1 - 2 of 2
- Some of the metrics are blocked by yourconsent settings
Publication Access status: Metadata only , A matter of annotation: an empirical study on in situ and self-recall activity annotations from wearable sensorsResearch into the detection of human activities from wearable sensors is a highly active field, benefiting numerous applications, from ambulatory monitoring of healthcare patients via fitness coaching to streamlining manual work processes. We present an empirical study that evaluates and contrasts four commonly employed annotation methods in user studies focused on in-the-wild data collection. For both the user-driven, in situ annotations, where participants annotate their activities during the actual recording process, and the recall methods, where participants retrospectively annotate their data at the end of each day, the participants had the flexibility to select their own set of activity classes and corresponding labels. Our study illustrates that different labeling methodologies directly impact the annotations' quality, as well as the capabilities of a deep learning classifier trained with the data. We noticed that in situ methods produce less but more precise labels than recall methods. Furthermore, we combined an activity diary with a visualization tool that enables the participant to inspect and label their activity data. Due to the introduction of such a tool were able to decrease missing annotations and increase the annotation consistency, and therefore the F1-Score of the deep learning model by up to 8% (ranging between 82.1 and 90.4% F1-Score). Furthermore, we discuss the advantages and disadvantages of the methods compared in our study, the biases they could introduce, and the consequences of their usage on human activity recognition studies as well as possible solutions.Source Type:Article1 - Some of the metrics are blocked by yourconsent settings
Publication Access status: Metadata only , Hang-Time HAR: A Benchmark Dataset for Basketball Activity Recognition Using Wrist-Worn Inertial SensorsWe present a benchmark dataset for evaluating physical human activity recognition methods from wrist-worn sensors, for the specific setting of basketball training, drills, and games. Basketball activities lend themselves well for measurement by wrist-worn inertial sensors, and systems that are able to detect such sport-relevant activities could be used in applications of game analysis, guided training, and personal physical activity tracking. The dataset was recorded from two teams in separate countries (USA and Germany) with a total of 24 players who wore an inertial sensor on their wrist, during both a repetitive basketball training session and a game. Particular features of this dataset include an inherent variance through cultural differences in game rules and styles as the data was recorded in two countries, as well as different sport skill levels since the participants were heterogeneous in terms of prior basketball experience. We illustrate the dataset’s features in several time-series analyses and report on a baseline classification performance study with two state-of-the-art deep learning architectures.Source Type:Article2
