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    Medien, Interfaces und implizites Wissen
    Die Beiträge des Heftes zeigen auf, wie sich das Verhältnis von Medien und implizitem Wissen unter den Bedingungen des Internets der Dinge, im Kontext der Robotik oder in Bezug auf ökonomische Fragen ausgestaltet. Erörtert werden dabei vorrangig Fragestellungen, die an die Interfaces dieser zeitgenössischen Medientechnologien gerichtet werden können. Vor dem Hintergrund medien- und interfacetheoretischer Überlegungen wird aufgezeigt, welche medienwissenschaftlichen Konsequenzen sich für die Analyse dieser kulturellen Phänomene und gesellschaftlichen Felder ergeben.
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      1  3
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    Tech Demo
    "Tech Demo" deals with the twofold connection between demonstration and technology. On the one hand, the volume focusses on technology demonstrations as cultural and instrumental practices in the contexts of technology- and media-development. On the other hand, the contributions highlight the technologization of demonstrations regarding the reliance of (political) demonstrations on media technologies. Building on this nexus, demonstrations appear as mediahistorically and -theoretically significant sites that reveal and negogiate intersections of technology, individual, and society, politics, performance, and aesthetics, as well as human and technical scopes of 'agency'.
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      1  18
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    Tech Imaginations
    Technologies and especially media technologies are pervasive in modern societies. But even more omnipresent are the imaginaries of modern technologies – what technologies are thought to be capable of or what effects they are supposed to have. These imaginations reveal a lot of the political and ideological self-descriptions of societies, hence the (techno-)imaginary also functions as a kind of epistemic tool. Concepts of the imaginary therefore have experienced an increasing attention in cultural theory and the social sciences in recent years. In particular, work from political philosophy, but also approaches from science and technology studies (STS) or communication and media studies are worth mentioning here. The term "techno-imagination", coined by Vilém Flusser in the early 1990s, refers to the close interconnection of (digital) media and imaginations, whose coupling can not only be understood as a driver of future technology via fictional discourses (e.g. science fiction), but much more fundamentally also as a constitutive element of society and sociality itself, as Castoriadis has argued. In the first part of the issue several theoretical contributions add new aspects to the discussion of socio-technical imaginaries, while in the second part a workshop held in January 2022 at the CAIS in Bochum is documented, in which the case of the imaginaries of “Future Internets” was discussed.
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      6  4
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    Unfälle. Kulturen und Medien der Akzidenz
    Unfälle sind Signum und Faszinationsobjekt der Moderne: Nicht bloße Anomalien technischer Systeme, sind sie für die Funktionslogik technologieabhängiger Gesellschaft ordnungsstiftend. Das Heft 2/22 der Navigationen verschreibt sich den alltäglichen wie außergewöhnlichen medienkulturellen Praktiken, Artefakten und Darstellungsstrategien der Prävention und Investigation, die sich auf den Unfall richten, ihn als zukünftigen Unfall etwa via Simulation bannen oder die Regelhaftigkeit des Akzidentiellen nachträglich ermitteln. Thematisiert wird der Unfall dabei in seiner gesamten Skalierung: Von den kleinen, unscheinbaren Unfällen des Haushalts über die Störung industrieller Produktion sowie den allgegenwärtigen Verkehrsunfall reicht das aufgerufene Störfallspektrum bis zum Unfall im Weltraum sowie noch darüber hinaus zum existenziellen Scheitern. Televisuelle und filmische Darstellungen von Unfällen werden dabei ebenso verhandelt wie das Unfallpotential digital vernetzter Medientechnologien, etwa im Falle autonomer Waffensysteme oder selbstfahrender Autos.
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      5  4
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    Zukünftige Medienästhetik
    A future media aesthetic is both a media aesthetic of the future and an aesthetic of future media. Media art has always explored unimagined and untried possibilities of various media, creating an imaginative glimpse of future media. Media art, one of the central art forms of the 20th and 21st centuries, saw it as one of its tasks to invent new media (Rosalind Krauss) - often precisely by resorting to technologies and processes that seem obsolete. Media art, then, does not merely reflect an underlying medium, as was claimed by (high) modernist aesthetics, and problematically enough, for all art. It first invents a medium. Media are thereby surrounded by imaginaries that precede their invention, accompany their enforcement, and resonate nostalgically in their disappearance. Media art can therefore be understood as a special case of such imaginaries - an imagination that is not (only) discursive, but material, demonstrative and performative. The planned issue gathers contributions that examine the practices of inventing future media through media art. One focus is on the important media art project Piazza virtuale by Van Gogh TV, which conceived the future medium of an interactive television at documenta IX in 1992, precisely on the eve of the spread of the Internet.
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      2  14