Citation Link: https://doi.org/10.5772/intechopen.1006548
Design Elements for Gamified E-Learning: On Fueling Intrinsic Motivation by Digital Storytelling and Challenges
Source Type
Book Part
Author
Subjects
Storytelling
Digital storytelling
Intrinsic motivation
Psychology
Computer science
Human–computer interaction
Multimedia
Art
Social psychology
Narrative
Literature
Issue Date
2024
Abstract
In recent years, gamified e-learning earned its place in higher education. Aligned to the audience, the content and the learning goals design elements are orchestrated around the backbone of any gamified intervention: the story. The art of storytelling is old and well-established, but digital storytelling is not yet fully explored. To narrow the gap, this chapter derives a solution space for design parameters for digital storytelling from key literature. Informed by this solution space, the next iteration of a gamified e-learning environment on procurement, manufacturing, and sales supported by the Enterprise Resource Planning System SAP S/4 HANA could evolve to add to the body of knowledge. This solution space can inform teachers, e-learning designers, and researchers and accelerate the creative process of digital storytelling.
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