Citation link: http://dx.doi.org/10.25819/ubsi/8320
Files in This Item:
File Description SizeFormat
Reißmann_The_story.pdf390.16 kBAdobe PDFThumbnail
View/Open
Dokument Type: Article
metadata.dc.title: The story is everywhere
Title addition: dispersed situations in a literary role play game
Authors: Reißmann, Wolfgang 
Institute: DFG-Sonderforschungsbereich 1187 "Medien der Kooperation" 
Free keywords: Role play games (RP), Mediated presence, Digital ethnography, Platforms
Dewey Decimal Classification: 302.23 Medien (Kommunikationsmittel), Medienwissenschaft
GHBS-Clases: KNZZ
Issue Date: 2019
Publish Date: 2021
Journal: Media in action : interdisciplinary journal on cooperative media 
Source: Media in action : interdisciplinary journal on cooperative media ; 2019,1: Media ethnography. – ISSN 2567-9082, S. 23 – 43.
Abstract: 
This paper draws on the history and development of digital ethnography. The point of departure is that it is characteristic for digital environments to enforce feelings of being there and not being there simultaneously. Instead of invoking digital exceptionalism, however, it is assumed that mediatised ways of acting sensitise research for the fact that all situations are dispersed in one way or another. Acknowledging the distributed character of situations means accepting their fragmentary and nested character. Using the example of a literary role play game, the paper invites the reader to follow selected interconnections between heterogeneous actors, strings of actions and layers of reality.
DOI: http://dx.doi.org/10.25819/ubsi/8320
URN: urn:nbn:de:hbz:467-18395
URI: https://dspace.ub.uni-siegen.de/handle/ubsi/1839
License: http://creativecommons.org/licenses/by-sa/4.0/
Appears in Collections:Publikationen aus der Universität Siegen

This item is protected by original copyright

Show full item record

Page view(s)

327
checked on Nov 24, 2024

Download(s)

99
checked on Nov 24, 2024

Google ScholarTM

Check

Altmetric


This item is licensed under a Creative Commons License Creative Commons