Citation Link: https://doi.org/10.25819/ubsi/8320
The story is everywhere
Source Type
Article
Author
Subjects
Role play games (RP)
Mediated presence
Digital ethnography
Platforms
DDC
302.23 Medien (Kommunikationsmittel), Medienwissenschaft
GHBS-Clases
Source
Media in action : interdisciplinary journal on cooperative media ; 2019,1: Media ethnography. – ISSN 2567-9082, S. 23 – 43.
Issue Date
2019
Abstract
This paper draws on the history and development of digital ethnography. The point of departure is that it is characteristic for digital environments to enforce feelings of being there and not being there simultaneously. Instead of invoking digital exceptionalism, however, it is assumed that mediatised ways of acting sensitise research for the fact that all situations are dispersed in one way or another. Acknowledging the distributed character of situations means accepting their fragmentary and nested character. Using the example of a literary role play game, the paper invites the reader to follow selected interconnections between heterogeneous actors, strings of actions and layers of reality.
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