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http://dx.doi.org/10.25819/ubsi/8320
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Dokument Type: | Article | metadata.dc.title: | The story is everywhere | Title addition: | dispersed situations in a literary role play game | Authors: | Reißmann, Wolfgang | Institute: | DFG-Sonderforschungsbereich 1187 "Medien der Kooperation" | Free keywords: | Role play games (RP), Mediated presence, Digital ethnography, Platforms | Dewey Decimal Classification: | 302.23 Medien (Kommunikationsmittel), Medienwissenschaft | GHBS-Clases: | KNZZ | Issue Date: | 2019 | Publish Date: | 2021 | Journal: | Media in action : interdisciplinary journal on cooperative media | Source: | Media in action : interdisciplinary journal on cooperative media ; 2019,1: Media ethnography. – ISSN 2567-9082, S. 23 – 43. | Abstract: | This paper draws on the history and development of digital ethnography. The point of departure is that it is characteristic for digital environments to enforce feelings of being there and not being there simultaneously. Instead of invoking digital exceptionalism, however, it is assumed that mediatised ways of acting sensitise research for the fact that all situations are dispersed in one way or another. Acknowledging the distributed character of situations means accepting their fragmentary and nested character. Using the example of a literary role play game, the paper invites the reader to follow selected interconnections between heterogeneous actors, strings of actions and layers of reality. |
DOI: | http://dx.doi.org/10.25819/ubsi/8320 | URN: | urn:nbn:de:hbz:467-18395 | URI: | https://dspace.ub.uni-siegen.de/handle/ubsi/1839 | License: | http://creativecommons.org/licenses/by-sa/4.0/ |
Appears in Collections: | Publikationen aus der Universität Siegen |
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